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Divinia Chronicles: Relics Of Gan-Ti Download For Pc [full Version]

Updated: Mar 13, 2020





















































About This Game Divinia Chronicles: Relics of Gan-Ti is a single-player, classic-style Action-RPG with unique real-time combat system and fantasy world to exploreA long time ago at the peak of the High Kingdom of Pandura, a group of seers looked into legends of a powerful force believed to be the origin of life; this they called ‘Gan’, though modern peoples know it as ‘Divinia’. The ancients sought to utilize Gan as a weapon; in doing so, their perverse intentions spawned the malignant ‘Gan-Ti’, or ‘anti-life’. Infusing Gan-Ti into artifacts, the godlike High Kings ruled the Panduran Archipelago with an iron fist. Eventually, rebellion arose and the Order of Archkeepers was formed of the most noble warriors to free the people. They managed to capture the relics of Gan-Ti and cast them into the fiery pits of Mt. Suvius near the shores of Oria island. With the evil power of the relics suppressed, the monsters that terrorized the countryside were slain and the old Kings overthrown. Peace had come. As of late, however, rumblings have been heard from Mt. Suvius, and the wise have come to fear an eruption. With a reckless young King having just assumed the throne of Oria, will the powers of Gan-Ti again fall into the hands of the most powerful, or can a new force arise to combat the inevitable?Indie Action-RPG with a story driven campaignExplore a rich and detailed 3d fantasy worldFast-paced 3rd person combat and magic systemFind rare artifact shards to craft new weapons and gearChallenging dungeons and puzzles to solveFull game-pad supportOriginal soundtrackUnique, vibrant art-styleNO always-online, NO micro-transactions a09c17d780 Title: Divinia Chronicles: Relics of Gan-TiGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Team MonkeyPublisher:Team MonkeyRelease Date: 1 Dec, 2019 Divinia Chronicles: Relics Of Gan-Ti Download For Pc [full Version] Can't recommand it - yet.This game is in Early Access and needs a lot of work to become a real rpg. If you have faith in it that there's gonna be more in the future, buy the game and support the developer but in my opinion it is not worth playing yet. It is more like a tech demo.- only 2 chapters playable in Early Access but no other missions- there isn't much atmosphere, the village feels so empty, lack of details- the dialogues are shallow- the female narrator at the beginning has talking interferences just like smacking sounds- boring base interface and option menu (like in Half Life)- two different art styles (game and dialog icons). WELL, just bought this game as an off chance, I Dont usually buy early access games in fear of them not ever finishing it BUT I just couldnt resist. Within the first 15mins of the game I could tell this game is HEAVILY inspired by the Super Nintendo game.. Secret Of Mana. The enemies, their attacks, music, temples, the spells you get to learn, even bosses (the water temple boss). THIS is NOT a bad thing that the game borrows from Secret Of Mana, cos that game was certainly one of the Super Nintendo's BEST action rpg games. The only main difference so far is that there's NO ring menu for item usage, the main chararcter you control dont look nothing like Randy off S.o.M, and the story is slightly different.I can see the game has a few issues it needs to still iron out for what content has been released so far but these are so minor it won't spoil your gameplay, someone needs to re-read this games english script and alter it cos things spelt wrong and sentences not making full sense are in this game, for example.. Wish spelt as Whish .. and talking to the water temple woman certainly needs reworking text wise. I'm now only just beaten the two werewolf monsters and saved the water temple princess and have stopped to write this review for the game so here are my marks so far..Graphics: 8\/10 (Because of visible glitches, and the damage pop could look a lot more colorful and flash with crit hits also.)Music\/Sound Effects: 9\/10 (I noticed a few minor jumps in the music and whilst loading areas, this though could be my laptop and not the game itself, not sure really.)Story: 10\/10 (I'm loving it so far, makes me want to go play 'Secret Of Mana' all over again, hahaha!)Over All: Id certainly recommend this to my friends, in fact.. i'm just about to head on over to a facebook page thats dedicated to final fantasy and spread the word of this game to them, they are ALL Secret Of Mana fans. i'm also going to cover a mini-review on my website.Suggestions to the devs: Please dont think im making these suggestion out of spite or they are meant in any negativity against your game, it's constructive ideas for you to think about adding to your game to make it even MORE appealing, so..1. Make damage pop more flashy.. IF you take a look at 'Dawn Of Mana' on the PS2 and see how the damage pops on that, I think that type of effect would look FANTASTIC in this game of yours, look on Youtube.2. Get someone in to rework the English dialogue and spell check for mistakes.. Whish?3. Maybe introduce items menu, with potions etc.. maybe use the F-Keys, F1, F2 etc.. to use the items.4. have enemies drop items, like hp potions etc. by doing this it will give your game more content also, like item shops.5. give your game a coin currency, again for buying items in shops etc.6. get some side quests put into the game, with rewards like currency, items, etc. even if you only do like 3 to 5 side quests per chapter.. it adds more depth to your game and interaction with npcs.There's probably loads more I could write here but dont want to overwhelm you, in ANY case, this is a fantastic game and look forward to MANY more updates for it.. good luck on getting this project finished.. The game has great potential, I loved the atmosphere and the music, I hope to play an updated version soon!. Great game, I'm exited to play the full version.Some people are wanting it to be more RPG, I kind of don't. I'm thinking this would be more fun as a "Legend of Zelda," type game. With some RPG elements, but I'd rather not be focused on "are my numbers good enough?" and instead would rather feel like "am I good enough?" I really like how the enemies attack agressivly, Zelda games can frustrate me at times because "bad guys" don't seem to actually fight back very much.. I just finished it.. about 2-3 hours if you take your time and gain 6-8 levels and explore the area.. but there isnt anything hidden yet. No chests or items or secrets.. but there will be.Game totally reminds me of a buffed up zelda.. the ones for nintendo 64. The gameplay is fun, and direct. The very end of the content you get skills\/spirits.. which allow you to use 3 differnt abilities. You build mana by attacking. You start off with a heal, shield, aoe\/whirlwind.Anyways, hope there is more content.. dec of next year means almost 12 months away til full release (which could change). Version 0.92e review:Seems promising. It'll be interesting to see where it progresses in patches\/development in the next few months, as it has been updated fairly consistently so far since being added to Steam. My feelings right nowPros:- The environments felt great and highly detailed.- Music was very enjoyable and fitting- The exploration and interaction style seemed very loyal to the Legend of Zelda style- Combat felt pretty fluid- Spell system seems like it'll be fun to useCons:- The strafe movement system is native to the Source engine (since it's an fps engine). This is absolutely awful for these types of exploration action RPGs. It felt incredibly awkward and slow to move, especially using a controller.- The enemies did not feel threatening at all. I was able to just run past them most of the time, and I didn't feel much incentive to fight them.- Beginning story currently feels very cheesyI'll be following this game pretty closely, and hopefully it'll end up good.

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